Final Fantasy VII – The demo version only increased the anxiety

by Nathan Dutil

Marcelo Jabulas – It was 22 years ago when I finished Final Fantasy VII, a groundbreaking game that redefined the way RPGs were developed. And it’s no coincidence that FFVII is considered one of the best games in its genre. Playing the demo of its remake two decades later was therefore an interesting experience.

For those unfamiliar with the original game, Final Fantasy VII puts the player in the shoes of Cloud Strife, a mercenary hired by Barret (a big guy with a minigun in his forearm). He is an anti-society activist who extracts the Mako substance from nature. For Barrett and his group, Mako is the lifeblood of the planet and they want to stop exploration.

From there, the story develops: new characters are added, turning the game into a gigantic adventure. To give you an idea, in 1998 it took me exactly 28 days to get to the credits.


The first seconds of the game trigger a flashback, with a certain amount of angst and nostalgia. Anyone who has zeroed in on Final Fantasy VII knows it’s an engaging game that builds an emotional connection to the characters and the plot. The Presentation Has Incredible Symbolism The original version had a more cartoonish character aesthetic, for a technical reason. Even with a more innocent outlook, it’s an engaging game, where the player clings to the story.

Now FFVII is almost photorealistic, with stunning graphics, facial expressions and stunning textures. It manages to merge the animations with the gameplay without interruption or loss of quality. All of this promises to create an even stronger bond with the characters.

In other words, he will make you suffer, feel hatred and a lot of feelings. After all, it is these elements that have made gaming a work that has not been lost over time and has not diminished with the advancement of the gaming industry.


But the remake added significant twists to the best of Final Fantasy. The game has evolved in gameplay, has become more fluid and intuitive. Try playing the PS3 and PS4 editions of the original game, without being able to rely on analog sticks. It’s hopeless, because our conditioning today is very different from what we had in the 1990s. In other words, everything has become simpler and more intuitive. It uses the consolidated and functional movement of third-person games that emerged in the 2000s.

If moving Cloud Strife has become easier, doing the mercenary fight is much easier. The new game replaced the practical turn-based combat system with a real-time model. Yes, it’s like playing God of War, but with a blonde wielding a gigantic sword.

Even so, fights require short turns to recharge access to spells, specials, and items like health potions or grenades. This element makes the fight more difficult to prevent the player from unloading their entire arsenal at once, trivializing the game.

In short, the demo of Final Fantasy VII confirms the expectations on the production which drags on for five years. The mission of Square Enix developers is to improve gameplay and visuals with impeccable work. And from what was shown in this brief content, we can conclude that they did. If the friend is not convinced, I recommend downloading the demo.

Arriving on April 10, Final Fantasy VII is exclusive to PS4, with a base version at R$250 and a deluxe edition at R$333.

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