Marcelo Jabulas | @mjabulas – It was in 2016, in an unpretentious demo version for PS4, that I discovered Trackmania Turbo, a fully arcade racing game, which takes me back to 1990. Trackmania is a series from Ubisoft that we can say that she is the spiritual successor to Stunts, a game for DOS that allowed the player to build crazy tracks, complete with loops, tubes, ramps and other obstacles. With its polygonal graphics, the game provides the player with machines like the Ferrari 228 GT8, the Lamborghini Countach and even the Jeep LM002. And Trackmania arrived in 2006 and has continued to evolve since. Ubisoft has now released the latest edition of the PC game, which starts at R $ 40.
We are talking about a simple game, designed to be played on a network and executed by machines that do not have high processing power. So much so that to test this game I scaled up an old HP All In One, which had an AMD A4-3400 processor with a built-in Radeon GPU and a modest 4GB of RAM. And believe me, the nearly 10-year veteran got the job done.
Graphically, the game is far from showing the sophistication of its cousin The Crew 2 or other sophisticated racing titles. To be fair, the 2016 game has a more sophisticated look. But he was made to be that way. Simple and light graphics. After all, the goal of the game is to be a huge online arena, with players from all over the world and accessible. This is why it is cheap and works on any machine.
There is only one cart. A sort of futuristic single-seater. And it is in the car itself that the player visualizes his speed and position in the race. This is a great idea, as you don’t have to take your eyes off the track to get the test readings. everything is in the basket. In addition, it is a data economy, which allows the game to be even lighter.
In Trackmania, the player has countless tracks to guide. They’re mean, full of pranks, trees between turns, slippery floors, points where you lose direction or turn off the engine. In other words, it’s a seemingly innocent game, but it takes dedication. The tracks have no proof, they go from point A to point B. And of course, whoever gets there first wins.
The player can go through training in which he is presented to different playing conditions. There you learn how to make a curve, know about obstacles, keep the car on the track while going through a loop and things like that.
The game offers you the possibility to run alone, against the ghosts of other players and also to compete online, in real time. To play alone, any ball will do. Now, when it comes to running, you have to be well equipped. A high-performance machine and a generous connection are essential to be competitive.
Indeed, with a poorly performing computer and a slow Internet connection, the player will suffer from server response times. You will inevitably lose precious seconds at the start and still have instability in the controls. In other words, you can’t win. My best performance, playing the same song countless times, was thirtieth, on a 50 grid. It wasn’t pretty and I’m not proud of it.
And just like the old DOS game, Trackmania (2020) has a track editor. The player can create their route, include a series of obstacles and all the rest. You just have to draw your track, go around to validate, apply the shadows and make it available.
Trackmania is an addicting game. At first glance, this may seem rude and too rudimentary. But the simple aesthetic is what makes this game great. The tests are very fast. The races, well contested, end in less than 30 seconds. That is, it is possible to participate in different championships on the same day. For Ubisoft, this could be an interesting option to gain space in the competitive and billionaire world of esports. Don’t be put off by the packaging.